Give Every Character a Voice
Voice hundreds of characters and iterate on dialogue as fast as you can write it.
Windows 10+ · NVIDIA GPU recommended | macOS · Apple Silicon (M1+)
Built for Game Dialogue
Iterate on Dialogue as Fast as You Write It
Rewrite a line, regenerate the audio, and test it in-game. Change a character's voice in seconds.
Generate Character Dialogue
Record your leads in the studio and let AI bring every other character to life. Generate dialogue for NPCs, shopkeepers, guards, and background characters, then export individual audio files ready for your game engine's dialogue system.
Regenerate Any Line on Demand
Script changes are a normal part of game development. When dialogue needs to change, just update the text and regenerate that line. No need to re-book voice actors, wait for deliveries, or pay for extra recording sessions. Iterate on tone, pacing, and delivery until every line sounds right.
Thousands of Voices for Every Archetype
Choose from thousands of built-in voices that cover every character archetype: grizzled warriors, cunning rogues, wise mentors, cheerful shopkeepers, and more. Or describe the voice you want in plain text and let AI create it. Every character in your game can sound distinct and expressive.
Built for Game Audio
Everything You Need for Game Dialogue
Voice Cloning
Clone a reference voice from 3 to 10 seconds of audio. Match a specific character archetype or style from existing voice samples you have permission to use.
Voice Design
Describe a character's voice in natural language ('old wizard, deep and gravelly' or 'young thief, quick and sarcastic') and get a unique, consistent voice.
Batch Export
Export one audio file per dialogue line, named and organized for easy integration with your game engine's dialogue system or audio middleware.
Emotional Range
Voices that convey real emotion: anger, fear, joy, sarcasm, urgency. Add believable performances to boss encounters, dramatic cutscenes, and quiet conversations.
WAV Export for Game Engines
Export uncompressed WAV files ready for Unity, Unreal Engine, Godot, or any audio middleware like Wwise and FMOD. MP3 and FLAC also available.
100% Offline & Private
All processing happens on your computer. Your game scripts, dialogue, and unreleased content never leave your device. No cloud uploads, no third-party access.
Unlimited Characters
Give a unique voice to every NPC, shopkeeper, guard, and background character in your game. Complement your human-recorded leads with AI for the rest of the cast. No per-voice fees.
Multi-Language Support
Localize dialogue into 600+ languages. Generate the same lines in English, Japanese, German, Spanish, and more without hiring additional voice casts.
No Per-Line Fees
One-time purchase covers unlimited dialogue lines for unlimited games. Generate hundreds or thousands of lines without worrying about costs scaling.
How It Works
Three Steps to Voiced Dialogue
Write Dialogue
Enter your dialogue lines directly, or paste them from your script. Organize lines by character, scene, or however your project is structured.
Assign Character Voices
Pick from built-in voices, clone a reference sample, or describe the voice you want ('old wizard, deep and gravelly'). Each character gets their own distinct voice.
Export Audio Files
Export as WAV files ready for Unity, Unreal, Godot, or any engine. One file per line for easy integration with dialogue systems and audio middleware.
The Cost of Game Voice Acting
Voice Acting is the Most Expensive Line Item
For indie studios, professional voice acting often costs more than the rest of development combined. Most games ship silent because of it.
Hiring Voice Actors
$1,000 - $10,000+
per game
- $1-$5 per line for indie rates
- Hundreds or thousands of lines needed
- Scheduling, directing, and editing time
- Re-takes for script changes cost extra
Cloud TTS Services
$50 - $500+
per game, ongoing
- Per-character pricing adds up
- Monthly subscription while developing
- Game scripts uploaded to third-party servers
- Limited voice variety on free tiers
Voice Creator Pro
$49.99
one time, ship unlimited games
- Unlimited lines, unlimited characters
- Design a unique voice per character
- Regenerate lines as your script changes
- Offline, private, and yours forever
Who It's For
Made for Game Developers
Indie Developers
Add voiced dialogue to your game without the budget for a full voice cast. Ship with professional-quality audio on an indie budget.
Game Studios
Prototype dialogue during pre-production, test voice direction before hiring actors, or generate final audio for supporting characters and barks.
Visual Novel Creators
Narrate branching storylines with distinct character voices. Hundreds of lines per route, all generated from your own computer.
Mod Creators
Add voiced content to mods and fan projects. Generate custom dialogue for new quests, characters, and storylines.
Game Dialogue API
Generate dialogue lines programmatically from your build pipeline or custom tools. The local REST API lets you batch generate voice lines, assign character voices, and export audio files directly from scripts.
FAQ
Common Questions
Yes. Use Voice Design to describe each character ('gruff dwarf, deep voice, Scottish accent' or 'young elf, soft-spoken, ethereal') and AI generates a unique voice for each. You can also clone reference voices or use built-in voices.
Unlimited. There are no per-line, per-character, or per-minute fees. Generate as many lines as your game needs. A one-time purchase covers everything.
Yes. You own all audio output. There are no licensing restrictions. Use it in commercial releases on Steam, itch.io, consoles, or any other platform.
WAV (uncompressed, ideal for game engines), MP3, FLAC, and M4B. Most game engines (Unity, Unreal, Godot) work best with WAV files.
Yes. Change a line, re-generate, and hear the new version. This makes it practical to iterate on dialogue throughout development without scheduling recording sessions or paying for re-takes.
Both. Many developers start with AI voices as placeholder during prototyping, then decide the quality is good enough for the final release. The voices are natural enough for shipped games, especially for indie titles.
Yes. All processing happens locally on your computer. No internet connection required, no cloud dependencies. Your unreleased game content stays completely private.
Windows 10+ or macOS with Apple Silicon (M1 or later). A modern NVIDIA GPU on Windows provides the best performance. CPU-only processing is also supported but slower for large batches.
Start Voicing Your Game Today
One-time purchase. Unlimited dialogue lines, unlimited characters, no per-game fees.
Free trial available on Windows via Microsoft Store.